Showing posts with label partner:lucia. Show all posts
Showing posts with label partner:lucia. Show all posts
9.10.2010
day 2: BREAKING NEWS
It does random noises now too!
(Did I mention that I am really, REALLY into the randomize block?)
day 2: THUMBS UP
Made some progress today,
the deathmachine now has an edge trigger at its heart instead of a level trigger, so now you can just press it on and off instead of holding it on.
It was actually really tough to get it to do two things at once; The concession I guess is that now it makes grinding noises all the time. fun fun fun.
This computer logic is actually really, really hard, but I think I am beginning to figure it out.
There are some pretty cool tools in this picoblocks program,
it offers a really simple way to chain together code then use 'boxes' to store them and invoke them with a single 'block' later.
We chained up three today,
one to be an edge triggered switch,
one to operate the motor
and one which randomizes the color of the light, way cool!
(I am way, way into the randomize function)
The only thing is how sometimes it hits itself off. oops.
(It occurs to me now that we could have just moved the switch. oops.)
the deathmachine now has an edge trigger at its heart instead of a level trigger, so now you can just press it on and off instead of holding it on.
It was actually really tough to get it to do two things at once; The concession I guess is that now it makes grinding noises all the time. fun fun fun.
This computer logic is actually really, really hard, but I think I am beginning to figure it out.
There are some pretty cool tools in this picoblocks program,
it offers a really simple way to chain together code then use 'boxes' to store them and invoke them with a single 'block' later.
We chained up three today,
one to be an edge triggered switch,
one to operate the motor
and one which randomizes the color of the light, way cool!
(I am way, way into the randomize function)
![]() |
| Deathmachine code update, with boxes. |
The only thing is how sometimes it hits itself off. oops.
(It occurs to me now that we could have just moved the switch. oops.)
Labels:
Challenge1,
coding,
deathmachine,
partner:lucia,
robots,
success,
video
9.07.2010
Day1: HOUSTON WE HAVE A PROBLEM
or "this is my fav scene, look at all these scientist in short button ups and ties guys, look at them"
It flails wildly! It blinks rapidly! It plays annoying music and jingles!
And! Best of all! It demonstrates quantum mechanics!
- In that is does not work when you have a class full of people observing it.
Labels:
Challenge1,
deathmachine,
oops,
partner:lucia,
robots,
video
Day1: WE HAVE LIFTOFF!
or "Man, I love this movie"
Robotic Design Studio day one! Great Success!
We have built a mechanism that spins and blinks when you run a program that looks like this:
![]() |
| Me and my new best robo-bud, Lucia. Also the deathmachine |
Robotic Design Studio day one! Great Success!
We have built a mechanism that spins and blinks when you run a program that looks like this:
![]() |
| Deathmachine code |
We are the masters of all technology!
and itty bitty computers called 'Crickets.'
OH.HEY, PS- you can check out Lucia's blog at www.luciabuildsarobot.blogspot.com for more on the death machine and even more embarrassing videos!
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