9.10.2010

day 2: THUMBS UP

Made some progress today, 
the deathmachine now has an edge trigger at its heart instead of a level trigger, so now you can just press it on and off instead of holding it on.




It was actually really tough to get it to do two things at once; The concession I guess is that now it makes grinding noises all the time. fun fun fun. 
This computer logic is actually really, really hard, but I think I am beginning to figure it out.


There are some pretty cool tools in this picoblocks program,
it offers a really simple way to chain together code then use 'boxes' to store them and invoke them with a single 'block' later.


We chained up three today, 
one to be an edge triggered switch,
one to operate the motor
and one which randomizes the color of the light, way cool!
(I am way, way into the randomize function)


Deathmachine code update, with boxes.


The only thing is how sometimes it hits itself off. oops.
(It occurs to me now that we could have just moved the switch. oops.)

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